Introduction for Teachers


Good afternoon, Space Leaders! 🌌

During this 12 week learning programme, learners will create a space-themed game in Scratch using code blocks, design their spaceship and space obstacle objects in graphic design software, promote their game by producing an advertising poster and promotional video.

This space game is more than just an educational tool - it’s a gateway to the stars! By engaging your students in this cosmic adventure, you’ll be helping to inspire the next generation of scientists, engineers and explorers.

We have prepared some videos to help you support your students and prepare for delivering this programme.

Prepare for lift off, Captain.

Learning and Support


This programme is made of 4 modules.

Learners will have 12 weeks to complete the 4 modules. We have designed it in a way for this to be self-paced learning, with support and guidance from you as the UTeachMi teacher.

If you have any questions feel free to contact me on:

Morgan - [email protected]

Modules


<aside> <img src="/icons/preview_green.svg" alt="/icons/preview_green.svg" width="40px" /> Module 1: Digital Art


Introduction to Figma and Designing Sprites

Importing Designs and Setting Up in Scratch

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<aside> <img src="/icons/preview_yellow.svg" alt="/icons/preview_yellow.svg" width="40px" /> Module 2: Producing the Gameplay


Explainer Videos

Example of finished game code

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<aside> <img src="/icons/preview_red.svg" alt="/icons/preview_red.svg" width="40px" /> Module 3: Creating an Advertising Poster in Canva


Explainer Videos

Taking screenshots and adding screenshots to poster on Canva

Exporting poster from Canva

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<aside> <img src="/icons/preview_blue.svg" alt="/icons/preview_blue.svg" width="40px" /> Module 4: Producing a promotional video


Making the Promotional Video

Adding screenshots to the video

Exporting video from ClipChamp

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<aside> <img src="/icons/layers_gray.svg" alt="/icons/layers_gray.svg" width="40px" /> Databases


Subjects

Lessons

Support Materials

Channels

Quick Guide

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What will students cover?


https://youtu.be/ShGV_PVSaz4

Module 1: Digital Art


Learners will use a platform called Figma, www.figma.com.

Objective: Learn the basics of Figma and create a custom spaceship for your game.

Key words: Sprites, Figma, graphics, mask, shapes, rounded edges, pen tool, fill colour, stroke colour, group of shapes, export

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Module 2: Producing the Gameplay


Learners will use a platform called Scratch, www.scratch.mit.edu.

Objective: Learn how to make your game work by programming the spaceship to move and dodge satellites. You can then make the game more fun by adding levels and challenges.

Key words: Sprites, Scratch, backdrop, Forever loop, sound, Event blocks, IF statement, sensing blocks, variables, X and Y position

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Module 3: Creating an Advertising Poster in Canva


Learners will use a platform called Canva, www.canva.com.

Objective: Learn how to use Canva and start designing a poster for your game.

Key words: Canva, poster, design, text, images, layout, audience, upload, templates

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Module 4: Producing a promotional video


Learners will use a platform called ClipChamp, www.clipchamp.com.

Objective: Produce a short video with screenshots of gameplay graphics.

Key words: video, ClipChamp, MP4, click and drag, interface, screen record, titles, transitions, volume, speed, filters, effects

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